Making friends

Making friends

Case

Case

Case

Deck building game

Deck building game

Deck building game

My roll

My roll

My roll

Graphic Designer and Game developer

Graphic Designer and Game developer

Graphic Designer and Game developer

The brief

The brief

The brief

(Got tired of all the overly macho board games so created my own brief do do something about it.) Create an original card game that challenges the stereotypical tone of deck-building games by being more accessible, emotional, and inclusive while still offering depth and replayability.

(Got tired of all the overly macho board games so created my own brief do do something about it.) Create an original card game that challenges the stereotypical tone of deck-building games by being more accessible, emotional, and inclusive while still offering depth and replayability.

(Got tired of all the overly macho board games so created my own brief do do something about it.) Create an original card game that challenges the stereotypical tone of deck-building games by being more accessible, emotional, and inclusive while still offering depth and replayability.

The soloution

The soloution

The soloution

Making Friends is a playful yet strategic card game where players collect unique characters to earn love points. It reimagines familiar systems with a softer, more joyful tone. With colorful and expressive design I aimed for a feeling somewhere between a design object and a playful collectible.

Making Friends is a playful yet strategic card game where players collect unique characters to earn love points. It reimagines familiar systems with a softer, more joyful tone. With colorful and expressive design I aimed for a feeling somewhere between a design object and a playful collectible.

Making Friends is a playful yet strategic card game where players collect unique characters to earn love points. It reimagines familiar systems with a softer, more joyful tone. With colorful and expressive design I aimed for a feeling somewhere between a design object and a playful collectible.

A card game for the rest of us

A card game for the rest of us

A card game for the rest of us

Making Friends began as a simple idea: what if there was a card game that didn’t feel aggressive, dark, or hyper-masculine? A game that focused on connection rather than conquest, without losing the thrill of strategy and competition. I wanted to create something that felt emotionally engaging, visually playful, and inclusive — a game I’d actually want to play with my own friends.


Inspired by two of my favorite games — Star Realms and Löjliga Familjerna — I set out to merge the dynamic tension of deck building with the quirky, relational charm of family-style card games. But I didn’t just want to remix mechanics. I wanted to design something with heart. In Making Friends, players compete to collect characters with unique strengths and personalities. Your goal isn’t to defeat others through violence or destruction — it’s to build the strongest community and earn love points along the way.


This is a passion project from the ground up. I invented the concept, tested it, designed it, and built the game from scratch — simply because I wanted to. To make it feel like something new, I started with a three-week deep-dive into game mechanics, user psychology, and inclusive design principles. I conducted interviews, researched best practices, and mapped frustrations around onboarding and accessibility.


Making Friends is still a work in progress. There’s more to build, test, and refine. But it’s a personal milestone — a space where I’ve combined play, design, and storytelling on my own terms. My goal is to one day print and play it in the real world. Until then, it’s a little universe I’m still building, one card at a time.

Making Friends began as a simple idea: what if there was a card game that didn’t feel aggressive, dark, or hyper-masculine? A game that focused on connection rather than conquest, without losing the thrill of strategy and competition. I wanted to create something that felt emotionally engaging, visually playful, and inclusive — a game I’d actually want to play with my own friends.


Inspired by two of my favorite games — Star Realms and Löjliga Familjerna — I set out to merge the dynamic tension of deck building with the quirky, relational charm of family-style card games. But I didn’t just want to remix mechanics. I wanted to design something with heart. In Making Friends, players compete to collect characters with unique strengths and personalities. Your goal isn’t to defeat others through violence or destruction — it’s to build the strongest community and earn love points along the way.


This is a passion project from the ground up. I invented the concept, tested it, designed it, and built the game from scratch — simply because I wanted to. To make it feel like something new, I started with a three-week deep-dive into game mechanics, user psychology, and inclusive design principles. I conducted interviews, researched best practices, and mapped frustrations around onboarding and accessibility.


Making Friends is still a work in progress. There’s more to build, test, and refine. But it’s a personal milestone — a space where I’ve combined play, design, and storytelling on my own terms. My goal is to one day print and play it in the real world. Until then, it’s a little universe I’m still building, one card at a time.

Making Friends began as a simple idea: what if there was a card game that didn’t feel aggressive, dark, or hyper-masculine? A game that focused on connection rather than conquest, without losing the thrill of strategy and competition. I wanted to create something that felt emotionally engaging, visually playful, and inclusive — a game I’d actually want to play with my own friends.


Inspired by two of my favorite games — Star Realms and Löjliga Familjerna — I set out to merge the dynamic tension of deck building with the quirky, relational charm of family-style card games. But I didn’t just want to remix mechanics. I wanted to design something with heart. In Making Friends, players compete to collect characters with unique strengths and personalities. Your goal isn’t to defeat others through violence or destruction — it’s to build the strongest community and earn love points along the way.


This is a passion project from the ground up. I invented the concept, tested it, designed it, and built the game from scratch — simply because I wanted to. To make it feel like something new, I started with a three-week deep-dive into game mechanics, user psychology, and inclusive design principles. I conducted interviews, researched best practices, and mapped frustrations around onboarding and accessibility.


Making Friends is still a work in progress. There’s more to build, test, and refine. But it’s a personal milestone — a space where I’ve combined play, design, and storytelling on my own terms. My goal is to one day print and play it in the real world. Until then, it’s a little universe I’m still building, one card at a time.